MeshCentral/agents/tinycore.js

68 lines
2.3 KiB
JavaScript

/*
Copyright 2017 Intel Corporation
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
function createMeshCore(agent) {
var obj = {};
// MeshAgent JavaScript Core Module. This code is sent to and running on the mesh agent.
obj.meshCoreInfo = "TinyCore v1";
if (agent == null) {
// If we are running in Duktape, agent will be null
var mesh = require('MeshAgent');
} else {
// Running in nodejs
var mesh = agent.getMeshApi();
}
// Handle a mesh agent command
function handleServerCommand(data) {
if ((typeof data == 'object') && (data.action == 'msg') && (data.type == 'console') && data.value && data.sessionid) {
mesh.SendCommand({ "action": "msg", "type": "console", "value": "Tiny core: " + data.value, "sessionid": data.sessionid });
}
}
// Called when the server connection state changes
function handleServerConnection(state) {
if (state == 1) { mesh.SendCommand({ "action": "coreinfo", "value": obj.meshCoreInfo }); } // Server connected, send mesh core information
}
obj.start = function() {
// Hook up mesh agent events
mesh.AddCommandHandler(handleServerCommand);
mesh.AddConnectHandler(handleServerConnection);
mesh.SendCommand({ "action": "coreinfo", "value": obj.meshCoreInfo }); // TODO: Check if connected before sending
}
obj.stop = function() {
mesh.AddCommandHandler(null);
mesh.AddConnectHandler(null);
}
return obj;
}
var xexports = null;
try { xexports = module.exports; } catch (e) { }
if (xexports != null) {
// If we are running within NodeJS, export the core
module.exports.createMeshCore = createMeshCore;
} else {
// If we are not running in NodeJS, launch the core
createMeshCore().start(null);
}